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Phantom brigade video game
Phantom brigade video game













phantom brigade video game

It blew my mind, some of the crazy tactical opportunities that were available. It takes a moment to wrap your head around, but once you get it, the possibilities stretch out in front of you. I drew a set of opponents down a center street with my more defensive mech, while my lighter, faster unit waited for two seconds to stay out of fire, and then flanked the enemy. (The player's squad will likely be "about four mechs at one time," but the developer is still testing it.) In the demo, I only had access to two units.

phantom brigade video game

The planning phase lets you scrub back and forth to see how the enemy is going to move. Together, you can create complex move chains imagine telling one mech to stay behind a building for 1 second for cover, then to fire down a street while retreating. Attack actions have a set duration, so shooting with an assault rifle can take around two seconds, while moving and wait time can be as long as you want.

phantom brigade video game

Certain actions can be used together, like attacking in one direction while moving in another. Depending on their capabilities, your mechs can attack, run, defend, or simply wait. Then, like you're crafting a video in Adobe Premiere, you drop your squad's actions onto the same timeline. You're given their general movement path, and a vision cone showing what they're aiming at. In the planning phase, the player can scrub their cursor across a timeline that shows all the enemy's planned moves over the next five-second segment. Instead of that turn-based staple, action in Phantom Brigade plays out in real-time, over discrete chunks of five seconds. To make that happen, Jenkins and the team at Brace Yourself Games needed to rethink how mech strategy would play out. "Our intention here is to capture that energy you get in a mech anime or those cutscenes, but have that actually be the gameplay." This is the future of gaming.' Then you get into it, and it's still a lot of fun, but it's very much like traditional turn-based," says Jenkins. "Specifically, if you've ever seen Front Mission 4, there's a really cool cutscene in the beginning where they're all assaulting the base and the mechs are sliding around, punching each other, crashing into buildings.















Phantom brigade video game